Inspiration for this project was a photo session by ROMAN KUHN as i saw in “Ramp” Magazine.

Starting with a car modeling , setting up a primitive studio render in Unreal Engine 4 to check a raw shape model accuracy:


When i start to get bored with the car modeling I starting with a London Environment concept. First trying to not surf in details just find a good composition and some steps with lighting. Trying to use one scene for good composition look for front and back car view:

  Buildings facade modular elements modeled in 3ds max. Most off all textures was generated in Substance Designer.