InnoGames Hamburg – test Stylized Medieval Mine

working by the concept. Software: 3ds max, vray, photoshop
Med Drone – baking study

Octopus Med Drone – baking lighting, GI, normals, specular and reflection passes from hi poly geometry stundy. (salf illuminated diffuse texture on image) 1200 tris.
Clifs test

Clifs for my next artwork. normalbump + multi layered vraydisplacemnt (primary textured in Mari).
Clay sculpting and replication study

In first off all i sculpt a original model in oil based gay clay. I used the liquid cold molding rubber to mold a main form. After i put it intro the box to flow gyps to make a hard body carcass for my rubber to avoid a rubber deformation on replication process. When form its done I […]
The German SS

The main character from my Auschwitz Birkenau3D Artwork Baking displacement from Z-Brush study.
“Road tunnel” Unity 3D study scene

software: 3ds max, XNormals, Mari, Photoshop. baking normal test. Modeling: 3ds max. X Normal for high poly geomery baking…
Concept Art – Romanian Hills

Software: Photoshop CS5 After visiting “Behind The Iron Curtain 2” Workshop in Bucharest. My first speps in Enviroment Concepts some about 5 hours of work. Special thanks to Raphael Lacoste again.