Stylized Desert Fox

Posted by on Jan 31, 2015 in blog | No Comments
Stylized Desert Fox

My first Sketchfab  3D model upload. Just for interactive fun.    

InnoGames Hamburg – test Stylized Medieval Mine

Posted by on Jul 16, 2014 in blog | No Comments
InnoGames Hamburg – test Stylized Medieval Mine

working by the concept. Software: 3ds max, vray, photoshop

Med Drone – baking study

Posted by on Feb 23, 2014 in blog | No Comments
Med Drone –  baking study

Octopus Med Drone –  baking  lighting, GI, normals, specular and reflection passes from hi poly geometry stundy. (salf illuminated diffuse texture on image) 1200 tris.

Clifs test

Posted by on Feb 15, 2014 in blog | No Comments
Clifs test

Clifs for my next artwork. normalbump + multi layered vraydisplacemnt (primary textured in Mari).

Clay sculpting and replication study

Posted by on Jan 15, 2014 in blog | No Comments
Clay sculpting and replication study

In first off all i sculpt a original model in oil based gay clay. I used the liquid cold molding rubber  to mold a main form. After i put it intro the box to flow gyps to make a hard body carcass for my rubber to avoid a rubber deformation on replication process. When form its done I […]

The German SS

Posted by on Mar 19, 2013 in blog | One Comment
The German SS

The main character from my Auschwitz Birkenau3D Artwork Baking displacement from Z-Brush study.

“Road tunnel” Unity 3D study scene

Posted by on Mar 1, 2013 in blog | No Comments
“Road tunnel” Unity 3D study scene

software: 3ds max, XNormals, Mari, Photoshop. baking normal test. Modeling: 3ds max. X Normal for high poly geomery baking…  

First Steps in Foundry MARI

Posted by on Dec 31, 2012 in blog | No Comments
First Steps in Foundry MARI

Recently im strarted to learn MARI. I think this tool is amazing…

Concept Art – Romanian Hills

Posted by on Sep 27, 2012 in blog | No Comments
Concept Art – Romanian Hills

Software: Photoshop CS5 After visiting “Behind The Iron Curtain 2″ Workshop in Bucharest. My first speps in Enviroment Concepts some about 5 hours of work. Special thanks to Raphael Lacoste again.